
Medium Human (Vault Tec.), Any lawful Alignment
STR 7 (-3) |
DEX 8 (-2) |
CON 8 (-2) |
INT 8 (-2) |
WIS 7 (-3) |
CHA 10 (+0) |
Armour Class |
10 |
Hit Points |
6 (2d6) |
Speed | 25 ft. |
Challenge Rating |
0 (10 XP) |
Skills: Persuasion +2
Senses: Passive Perception 8
Languages: Common
Actions | |
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Multiattack: The Vault Dweller Children can make two melee attacks. | |
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. |
|
Punch: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. |
Kick: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. |
Bio | |
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Born within the confines of Vault-Tec vaults, the children represent a generation shaped by isolation and the legacy of their ancestors' choices. Shielded from the harsh realities of the wasteland, they grew up in a world defined by the sterile walls and artificial lights of their underground home. Their understanding of the world is filtered through Vault-Tec propaganda, instilling a sense of loyalty and trust in the corporation that controls their lives. The future of these children remains uncertain, but their resilience and adaptability will be crucial as they navigate the challenges of their unique upbringing and the potential consequences of the Vault's hidden truths. |