Vault Dweller Statblock ║ Fallout D&D
Vault Dweller Stat Block
Vault Dweller

Medium Human (Vault Tec.), Any lawful Alignment


STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
9 (-1)
CHA
10 (+0)

Armour
Class
10
Hit
Points
15 (2d10 + 4)
Speed 30 ft.
Challenge
Rating
0 (10 XP)

Skills: Persuasion +2

Senses: Passive Perception 10

Languages: Common


Traits
Improvised Weapon: Vault Dwellers do not carry weapons. Neither are they usually proficient in them. Vault Dwellers can use items they find as makeshift weapons, using either of the two improvised weapon actions below. An improvised weapon includes any object you can wield in one or two hands or can realistically throw.
Actions
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) piercing damage.
Unarmed Strike: Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) bludgeoning damage.
Improvised Weapon: Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) bludgeoning damage.
Improvised Weapon: Ranged Weapon Attack: +2 to hit, reach 20/60 ft., one target.
Hit: 2 (1d4) bludgeoning damage.
Bio
Vault-Tec vault dwellers are the inhabitants of large, underground shelters built by the Vault-Tec Corporation. Historically, the ancestors of these individuals entered the vaults with the promise of protection from the impending nuclear fallout of the war. Unbeknownst to most, vault Tec. designed these vaults to conduct social and scientific experiments. Vault Dwellers are often unwitting participants in these experiments, which vary widely in nature. Vault Dwellers are often out of touch with the events with the real world. Their Vaults are usually home to naive, kind and trusting people that are easily taken advantage of.