
Medium Human (Vault Tec.), Any lawful Alignment
STR 10 (+0) |
DEX 10 (+0) |
CON 10 (+0) |
INT 10 (+0) |
WIS 9 (-1) |
CHA 10 (+0) |
Armour Class |
10 |
Hit Points |
15 (2d10 + 4) |
Speed | 30 ft. |
Challenge Rating |
0 (10 XP) |
Skills: Persuasion +2
Senses: Passive Perception 10
Languages: Common
Traits | |||
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Actions | |
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Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. |
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Unarmed Strike: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. |
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Improvised Weapon: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. |
Improvised Weapon: Ranged Weapon Attack: +2 to hit, reach 20/60 ft., one target. Hit: 2 (1d4) bludgeoning damage. |
Bio | |
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Vault-Tec vault dwellers are the inhabitants of large, underground shelters built by the Vault-Tec Corporation. Historically, the ancestors of these individuals entered the vaults with the promise of protection from the impending nuclear fallout of the war. Unbeknownst to most, vault Tec. designed these vaults to conduct social and scientific experiments. Vault Dwellers are often unwitting participants in these experiments, which vary widely in nature. Vault Dwellers are often out of touch with the events with the real world. Their Vaults are usually home to naive, kind and trusting people that are easily taken advantage of. |