The Daleks Statblock ║ Fallout D&D
Feral Ghoul Stat Block
The Daleks

Medium Construct (Jinxed), Chaotic Neutral


STR
8 (-1)
DEX
4 (-3)
CON
26 (+8)
INT
19 (+4)
WIS
10 (+0)
CHA
1 (-5)

Armour
Class
18
Hit
Points
80 (32d4 + 9)
Speed 20 ft.
Challenge
Rating
1 (200 XP)

Skills: Intimidation +7, Medicine +4, Lock Picking +4.

Damage Immunities: Bludgeoning, Piercing, Fire.

Condition Immunities: Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses: Darkvision 80 ft., Passive Perception 8

Languages: Common, Robotic


Abilities

Machine Mind: The Daleks are immune to poison, radiation and all forms of disease. They do not need to eat or sleep, but enter an inactive state for at least 4 hours a day to conserve power. The Daleks cannot use stimpaks or other items intended for biological creatures.

Tactical Analysis: As a bonus action, a Dalek can designate a single creature they can see within 60 feet. For the next minute, you have +2 on attack rolls and +1 to damage rolls against that one creature. The Dalek gain a +1 bonus to AC to attacks from this target for the duration. This is a single use ability.

Disintegration: Creatures reduced to 0 hit points by the Dalek's Ray Gun are turned to disintegrated. The body (Including clothing, armour and carried items.) are permanently turned to ash.

Actions

Ray Gun: Ranged Weapon Attack: +5 to hit, reach 60/90 ft., one target.
Hit: 18 (1D12) Radiant, (1D10) Necrotic, (1D8) Poison, (1D6) Fire & (1D4) Electric.

Suction Cup: Melee Weapon Attack, reach 5 ft., one target. DC 13 Constitution check. On a fail, the target takes 14 (4d4 + 5) psychic damage; on a success, it takes half that much.
If the target is dropped to 0 hit points with this attack, the Dalek obtains all of their knowledge and memories. Hit: 4 (1d6 + 1) bludgeoning damage.

Slam:Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.

Bio
During her self imposed exile in the irradiated depths of Vault 17, Ginny built three somewhat crude Dalek parodies, inspired by pre-war "Doctor What?" radio-dramas and comics she had loved in her childhood. Ginny loved the iconic design and signature voice, and one day in her decades long isolation she began crafting. Cobbled from scrap metals, broken Mr. Handy parts and sheer determination, these "Daleks" serve as the Vault's unbeknownst protectors from trapped ghouls that have fallen through the "Infinity Cascade" into the lowest parts of the Vaults. These "Daleks" are restless in their extermination of these ghouls, and any other threats that have stubled upon Vault 17. They will keep Ginny safe at all costs.