Raider Thug Statblock ║ Fallout D&D
Raider Stat Block
Raider Thugs

Medium Human (raider), Any Non-lawful Alignment


STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Armour
Class
11 (Leather Armor)
Hit
Points
32 (2d8+2)
Speed 30 ft.
Challenge
Rating
1/2 (100 XP)

Skills: Deception +4, Intimidation +4

Senses: Passive Perception 10

Languages: Common


Traits
Pack Tactics: The Raider Thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Lesser Weapons Licence: The Raider Thug can carry one melee weapon and one ranged weapon from the actions listed below.
Shotgun Licence: One singular Raider Thug per encounter can carry a shotgun.
Actions
Multi-Attack: The Raider Thug can make two melee attacks.
Rusty Blade: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 2) piercing damage.
Baseball Bat: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 2) bludgeoning damage.
Fire Handaxe: Melee Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 2) slashing damage.
10mm Pistol: Ranged Weapon Attack: +5 to hit, range 80/200 ft., one target.
Hit: 5 (1d8) piercing damage.
Pipe Pistol: Ranged Weapon Attack: +5 to hit, range 80/200 ft., one target.
Hit: 4 (1d6) piercing damage.
Pipe Rifle: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.
Hit: 5 (1d6+1) piercing damage.
Pump Shotgun: Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target.
Hit: 10 (4D4) piercing damage.
Bio
Raiders clans are lawless, and survive by raiding settlements, attacking travelers or looting for supplies. They are not nice people. It is common for stronger and more violent thugs to be more prevalent and noteworthy within Raider societies. Raider Thugs are stronger than their usual Raider counterparts, and as such demand the respect that they often earn through acts of violence. whilst it is true that Raider Thugs are tougher, meaner and more aggressive, they are often less organized and less strategically minded than raider leaders, focusing primarily on brute force. They serve as the muscle for the smarter raider leaders, who primarily use them as tools to intimidate, enforce control, carry out raids or serve as bodyguards. In short, Raider Thugs are the embodiment of the raw, violent nature of the Raider Gangs, providing the physical threat that makes them so dangerous.