
Medium Human (raider), Any Non-lawful Alignment
STR 15 (+2) |
DEX 16 (+3) |
CON 14 (+2) |
INT 14 (+2) |
WIS 11 (+0) |
CHA 14 (+2) |
Armour Class |
15 (Studded Scrap Leather Armour) |
Hit Points |
65 (10d8+20) |
Speed | 30 ft. |
Challenge Rating |
2 (450 XP) |
Saving Throws: Str +4, Dex +5, Wis +2 +2
Skills: Athletics +4, Deception +4
Senses: Passive Perception 10
Languages: Common
Traits | |||
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Actions | |
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Multiattack: The Raider Captain makes three melee attacks or two ranged attacks. |
Rusty Blade: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage. |
Baseball Bat: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) bludgeoning damage. |
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Fire Handaxe: Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) slashing damage. |
10mm Pistol: Ranged Weapon Attack: +1 to hit, range 80/200 ft., one target. Hit: 5 (1d8+2) piercing damage. |
Pipe Pistol: Ranged Weapon Attack: +5 to hit, range 80/200 ft., one target. Hit: 4 (1d6+2) piercing damage. |
Pipe Rifle: Ranged Weapon Attack: +1 to hit, range 80/320 ft., one target. Hit: 5 (1d6+3) piercing damage. |
Reactions | |
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Parry: The Raider Captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. |
Bio | |
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The Raider Captain is a figure of brutal authority in the fractured wasteland. They command through a blend of fear and opportunistic savagery. These individuals, hardened by their unforgiving environment, typically rise to positions of note by demonstrating a ruthless efficiency in acquiring resources and eliminating potential rivals. They are not necessarily the strongest or most physically imposing of Raiders, but rather possess a keen understanding of wasteland survival and the psychology of their volatile crews. They are often skilled scavengers, mechanics, or tacticians, adapting pre-war technology and wasteland ingenuity to their violent ends. Their leadership style varies, ranging from outright tyranny to a more manipulative approach, but always with an underlying threat of swift and merciless violence. A raider Captain's survival hinges on their ability to maintain control, ensuring their gangs remain a cohesive, if slighlty chaotic, force in the constant struggle for survival in the nuclear wastelands. |