Raider Statblock ║ Fallout D&D
Raider Stat Block
Raiders

Medium Human (raider), Any Non-lawful Alignment


STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Armour
Class
12 (Leather Armor)
Hit
Points
11 (2d8+2)
Speed 30 ft.
Challenge
Rating
1/4 (100 XP)

Skills: Deception +2, Intimidation +2

Senses: Passive Perception 10

Languages: Common


Traits
Lesser Weapons Licence: The Raider can carry one melee weapon and one ranged weapon from the actions listed below.
Actions
Rusty Blade: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) piercing damage.
Baseball Bat: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.
Fire Handaxe: Melee Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) slashing damage.
10mm Pistol: Ranged Weapon Attack: +1 to hit, range 80/200 ft., one target.
Hit: 5 (1d8) piercing damage.
Pipe Pistol: Ranged Weapon Attack: +5 to hit, range 80/200 ft., one target.
Hit: 4 (1d6) piercing damage.
Pipe Rifle: Ranged Weapon Attack: +1 to hit, range 80/320 ft., one target.
Hit: 5 (1d6+1) piercing damage.
Bio
Raiders are the brutal and lawless inhabitants of the post-apocalyptic wasteland. They are lawless, and survive by raiding settlements, attacking travelers or looting for supplies. They are usually driven by desperation, greed or a thirst for violence. Raiders often form loosely organized groups, establishing makeshift camps in abandoned buildings or in other desolate locations. Raiders are typically characterized by their scavenged armor, improvised weapons and aggressive behavior. They pose a constant threat to anyone attempting to survive in the wastelands.