
Medium Human (raider), Any Non-lawful Alignment
STR 12 (+1) |
DEX 12 (+1) |
CON 12 (+1) |
INT 10 (+0) |
WIS 10 (+0) |
CHA 10 (+0) |
Armour Class |
12 (Leather Armor) |
Hit Points |
11 (2d8+2) |
Speed | 30 ft. |
Challenge Rating |
1/4 (100 XP) |
Skills: Deception +2, Intimidation +2
Senses: Passive Perception 10
Languages: Common
Traits | |||
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Actions | |
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Rusty Blade: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. |
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Baseball Bat: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. |
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Fire Handaxe: Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. |
10mm Pistol: Ranged Weapon Attack: +1 to hit, range 80/200 ft., one target. Hit: 5 (1d8) piercing damage. |
Pipe Pistol: Ranged Weapon Attack: +5 to hit, range 80/200 ft., one target. Hit: 4 (1d6) piercing damage. |
Pipe Rifle: Ranged Weapon Attack: +1 to hit, range 80/320 ft., one target. Hit: 5 (1d6+1) piercing damage. |
Bio | |
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Raiders are the brutal and lawless inhabitants of the post-apocalyptic wasteland. They are lawless, and survive by raiding settlements, attacking travelers or looting for supplies. They are usually driven by desperation, greed or a thirst for violence. Raiders often form loosely organized groups, establishing makeshift camps in abandoned buildings or in other desolate locations. Raiders are typically characterized by their scavenged armor, improvised weapons and aggressive behavior. They pose a constant threat to anyone attempting to survive in the wastelands. |