
Medium Construct (RobCo.), Chaotic Neutral
STR 16 (+3) |
DEX 8 (-1) |
CON 14 (+2) |
INT 14 (+2) |
WIS 10 (+0) |
CHA 10 (+0) |
Armour Class |
18 |
Hit Points |
32 (5d8 + 10) |
Speed | 15 ft. |
Challenge Rating |
1/8 (25 XP) |
Skills: History +5,
Damage Immunities: Poison
Condition Immunities: Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Passive Perception 12
Languages: Common (But only pre-recorded speeches and/or animal noises.), Robotic
Abilities | |||||
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Actions | |
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Malfunctioning Wires: Melee weapon attack: +5 to hit, reach 5 ft., one target. |
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Slam:Melee Weapon Attack: +3 to hit, reach 5 ft., one target. |
Bio | |
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The RobCo. Educational Historical Reenactment Units, or "Museum Automatons," were designed to bring history to life within interactive museum exhibits. These humanoid, and sometimes animalistic, robots were programmed for accurate reenactments, complete with period-appropriate dialogue and actions. However, the Great War's chaotic aftermath has left many malfunctioning. Some continue their programs with unsettling precision, while others exhibit erratic and often violent behavior, their historical roles twisted by time and radiation. Encounters can range from harmless, if repetitive, performances to dangerous confrontations. These automatons, powered by varying internal sources, may hold valuable pre-war information, components, or even clues to hidden treasures, offering both peril and potential rewards to the intrepid wasteland explorer. |