Lesser Super Mutant Statblock ║ Fallout D&D
Feral Ghoul Stat Block
Lesser Super Mutant Header

Large Monstrosity (Radiated), Chaotic Evil


STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
7 (-2)
CHA
6 (-2)

Armour
Class
13
Hit
Points
17 (2d10 + 6)
Speed 30 ft.
Challenge
Rating
1/2 (100 XP)

Skills: Intimidation +2

Damage Vulnerabilities: Fire

Damage Resistances: Necrotic, Radiant

Condition Immunities: Disease

Senses: Darkvision 60 ft., Passive Perception 11

Languages: Very limited understanding of Common and struggles to speak it.


Traits
Aggressive: As a bonus action, the Lesser Super Mutant can move up to its speed toward a hostile creature it can see.
Big Dumb Hands: The Lesser Super Mutant can only carry one of the weapons listed below.
Actions
Sledgehammer: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 9 (1d12 + 3) bludgeoning damage.
Great Fire Axe: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 9 (1d12 + 3) Slashing damage.
Great Fire Axe: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 9 (1d12 + 3) Slashing damage.
10mm Pistol: Ranged Weapon Attack: +5 to hit, range 80/200 ft., one target.
Hit: 5 (1d8) piercing damage.
Pipe Pistol: Ranged Weapon Attack: +5 to hit, range 80/200 ft., one target.
Hit: 4 (1d6) piercing damage.
Pipe Rifle: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.
Hit: 5 (1d6+1) piercing damage.
Bio
Super Mutants are post-human entities created by exposure to the Forced Evolutionary Virus (FEV). They are bigger, stronger and more durable than baseline humans. Super Mutant skin pigmentation varies, typically either a green or a yellow. The Lesser Super Mutant is a term given to the smallest and weakest of their ranks. But don't let their size fool you, even a Lesser Super Mutant can still pack a punch. All Super Mutants are generally immune to radiation and disease.