
Medium Human (Vault Tec.), Any lawful Alignment
STR 15 (+2) |
DEX 16 (+3) |
CON 14 (+2) |
INT 12 (+1) |
WIS 9 (-1) |
CHA 10 (+0) |
Armour Class |
16 (Vault Tec. Armour, Riot Shield) |
Hit Points |
65 (10d8+20) |
Speed | 30 ft. |
Challenge Rating |
2 (450 XP) |
Skills: Athletics +4, Persuasion +2, Medicine +2
Senses: Passive Perception 12
Languages: Common
Traits | |||
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Actions | |
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Multiattack: The Armoured Vault Dweller can make either three melee attacks with the dagger, or the Armoured Vault Dweller can make two ranged attacks - one with either rifle (See Limited Carry Space trait for details.) then the 10mm pistol. If carrying their shield, the Armoured Vault Dweller can make two ranged attacks with the 10mm pistol. | |
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. |
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Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage. |
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Dagger: Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: 5 (1d4+3) bludgeoning damage. |
10mm Pistol : Ranged Weapon Attack: +5 to hit, reach 80/200 ft., one target. Hit: 5 (1d8) piercing damage. |
Pump Shotgun: Ranged Weapon Attack: +5 to hit, reach 30/120 ft., one target. Hit: 10 (4D4) piercing damage. |
Hunting Rifle: Ranged Weapon Attack: +5 to hit, reach 120/400 ft., one target. Hit: 11 (2D10) piercing damage. |
Bio | |
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"Fool me once, shame on you; fool me twice, shame on me." Following the attack, the Vault Dwellers learned that they were ill prepared for such a dangerous and often cruel world. Lots of good, honest Vault Dwellers got hurt. They made a promise, it won't happen again. The days of the Vault being sheltered are over. These Vault Dwellers are different. Driven by a newfound sense of urgency and a desperate need for protection, they formed a makeshift security detail, or militia, to safeguard themselves and their home. These Vault Dwellers push themselves through daily combat training and endurance courses. This militia quickly learned to rely on their ingenuity, resourcefulness and which end of the gun to point at dangerous intruders. The Vault also found that people living in the wastelands were more than happy to aid in their defences in exchange for living in a save, underground home in this post post apocalyptic hellscape. |