
Medium Ghoul (Radiated), Chaotic Evil
STR 13 (+1) |
DEX 6 (-2) |
CON 16 (+3) |
INT 3 (-4) |
WIS 6 (-2) |
CHA 5 (-3) |
Armour Class |
8 |
Hit Points |
22 (3d8 + 9) |
Speed | 20 ft. |
Challenge Rating |
1/4 (50 XP) |
Damage Immunities: Nectrotic, Radiant, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 8
Languages: Understands the languages it knew in life but can't speak it
Abilities | |||||||
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Actions | |
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Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. |
Bio | |
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Feral ghouls are the horrifying result of extreme and prolonged radiation exposure. Once human, these creatures have devolved into mindless, aggressive beings driven by primal instinct. Their minds have decayed, leaving behind only a feral thirst for violence and a relentless pursuit of any living thing. Their irradiated bodies are incredibly resilient, granting them immunity to further radiation and poison. They are very hard to kill and extremely dangerous in high numbers. |